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A New Hope... Project Θ

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A New Hope... Project Θ

Postby The Commissar » 30 Apr 2014, 17:40

Greetings humans and others,
as i have a bit of free time at present i am planing on developing a new Table Top Wargame just basic to start with, a set of rules and paper/card cut outs/proxies for now until i have viable product that i can move with.

So im looking for some "test subjects" err volunteers,
like all good products it starts with a plan! and to quote The artilleryman, "Ive got a plan"
its a small plan to start with but will grow and evolve well i hope, this is where you come in at the moment im starting with some research in to seeing what gamers are wanting from a game,
please either reply in this thread with your completed questionaire so i can see your answers or email me the answers direct, but include Project Θ in the title so my mail box adds it to the right place.
The questions will be posted below

many thanks :D
Last edited by The Commissar on 30 Apr 2014, 17:42, edited 1 time in total.
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Re: A New Hope... Project Θ

Postby The Commissar » 30 Apr 2014, 17:41

Project Θ (Theta) Research Questionnaire. Please select which option you prefer for each question.

1)  Hex Based System (Battle Tech, Tide of Iron) or
 Free Movement (Warmachine, 40k)

2)  Fixed Damage (Gun Z causes 2 points damage every time) or
 Random Damage (Gun Y causes D10 damage)

3)  Units/Models have X action points per turn or
 Fixed Sequence (move,shoot,combat,react)

4)  Units/Models have a weight/item limit or
 Unlimited equipment

5)  Units/Models have ammo and must reload or
 No ammo limit with some weapons needing recharge/reload
£ Unlimited ammo no reloading

6)  Units/Models have X wounds and suffer no ill effects until death/KO or
 Units/Models slowly get worse as they get injured (harder to aim with, slower to move)

7)  Each game is unrelated to any other game you play or
 Previous gameplay effects future games (exp, damage & skills)

8)  Over watch/reaction shooting or
 None

9)  Shooting based on how good shooter is (no difficulty modifier) or
 Shooting is based on shooters skill, the targets skill and range

10)  All combatants strike at same time in hand to hand combat or
 Speed/Initiative based combat strikes (quicker models strike first)

11)  All your force has it turn/actions (Warhammer) or
 Player 1 moves X number of units then player 2 does so (Wild West Exodus)

12)  Vehicles or
 None

13)  If vehicles are in a game would you like large and small vehicles (tank's / APC / buggy's & bikes) or
 Just small/light (buggy's/ bikes) or
£ Large vehicles only

14)  Cybernetics or
 None

15)  Physic powers or
 None

16)  Fixed lists of what you can have in your force or
 Your force list can change dependant on what your leader model's upgrades are

17)  Random in-game events or
 None

18)  Random scenario settings or
 Fixed scenario settings

19)  10/15mm scale or
 25mm scale or
 54mm scale or
 Larger
P.T.O

20)  Armour that gets damaged as the game goes along reducing efficiency or
 Armour that is always as just as effective

21)  If campaign based game should it have in-between game events or
 Just continue to the next part of the campaign (No lasting effects)

22)  Automatically lose if your leader is taken out of action or
 Some test to see if force breaks, flees or stays

23)  Continuing effects of burns, fire, poison, radiation etc or
 Instant effect

24)  Different damage types (fire does more to fluffy models) or
 Damage is damage you take X hits/wounds

25)  Simplistic movement or
 Movement that reflects real movement with fatigue

26)  True LOS or
 Based size LOS (a Colum 2" high the diameter of the models base)

27)  Animals/Beasts (dogs, wolves, horses, killer chickens) or
 None

28)  Starter set with rule book and 2 different forces, then unit boxes as extras or
 Everything available individually

29)  Box sets with complete units (Warmachine) or
 Every model separate

30)  Force based on a points system (Warhammer, 40K) or
 Currency value for models or units (Wild West Exodus)

31)  Set on Earth or
 The Moon or
 Other planet or
£ Space Ship/Station

32)  Tech level - Low tech (1880's to 1920's)
 Mid tech (today's tech)
 High tech (Laser and plasma)
 Super advance (exotic super weapons and armour)

33)  Full army's (51 to 100 models) or
 Skirmish level (10 to 50 models)
 Small skirmish (under 10 models)

34)  Special characters or
 None

35) Epoc setting - Steam punk or
 Current day or
 Near future or
 2500's or
 Far in to the future millions of years

36) £ Complex injury chart (Inquisitor RPG) or
£ Simple injury (-1 stat for next game or miss next game)

If you have and additional comments please use any empty space to put them down.
Thank you for taking the time to complete this form.
Electronic versions of this form can be emailed to Thecommissar@hotmail.co.uk
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Re: A New Hope... Project Θ

Postby Llamafish » 30 Apr 2014, 18:32

[quote="The Commissar"]Project Θ (Theta) Research Questionnaire. Please select which option you prefer for each question.

1) Free Movement (Warmachine, 40k)

2)  Fixed Damage (Gun Z causes 2 points damage every time)

3)  Units/Models have X action points per turn or

4)  Units/Models have a weight/item limit

5)  Units/Models have ammo and must reload

6)  Units/Models slowly get worse as they get injured (harder to aim with, slower to move)

7)  Each game is unrelated to any other game you play or

8)  Over watch/reaction shooting

9)  Shooting is based on shooters skill, the targets skill and range

10)  Speed/Initiative based combat strikes (quicker models strike first)

11)  Player 1 moves X number of units then player 2 does so (Wild West Exodus)

12)  Vehicles

13)  Just small/light (buggy's/ bikes) or


14)  Cybernetics or


15)  Physic powers or


16)  Your force list can change dependant on what your leader model's upgrades are

17)  Random in-game events or

18)  Random scenario settings

19) 20-25mm

20)  Armour that gets damaged as the game goes along reducing efficiency

21)  If campaign based game should it have in-between game events

22)  Some test to see if force breaks, flees or stays

23)  Continuing effects of burns, fire, poison, radiation etc or

24)  Different damage types (fire does more to fluffy models)

25)  Simplistic movement or

26)  Based size LOS (a Colum 2" high the diameter of the models base)

27)  Animals/Beasts (dogs, wolves, horses, killer chickens)

28)  Starter set with rule book and 2 different forces, then unit boxes as extras or

29)  Every model separate

30)  Force based on a points system (Warhammer, 40K)

31)  Set on Earth or
 The Moon or
 Other planet or
£ Space Ship/Station

32)  Super advance (exotic super weapons and armour) mixture would be good

33)
 Skirmish level (10 to 50 models)


34)  Special characters

35) Epoc setting - Steam punk or
 Current day or
 Near future or
 2500's or
 Far in to the future millions of years

36) £ Complex injury chart (Inquisitor RPG)

Just a quick reply - I like the idea of a more narrative gaming style, GM etc that can inject some humour etc in to a more mature game!
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Re: A New Hope... Project Θ

Postby Llamafish » 10 May 2015, 09:23

Did you ever get anywhere with this in the end
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