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Titan weapons...

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Titan weapons...

Postby Llamafish » 12 Nov 2014, 13:51

Image

Can we make some rules :P
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Re: Titan weapons...

Postby SirTainly » 12 Nov 2014, 13:54

Yes, can do - need to work out which ones are actually covered in FW/GW Datasheet already.
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Re: Titan weapons...

Postby Llamafish » 12 Nov 2014, 13:56

The deathstrike cannon....
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Re: Titan weapons...

Postby SirTainly » 12 Nov 2014, 13:58

was that the one you wanted, or one that's covered?
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Re: Titan weapons...

Postby Llamafish » 12 Nov 2014, 14:02

Sorry got excitable... We need rules for this, regular deathstrike missles!
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Re: Titan weapons...

Postby SirTainly » 12 Nov 2014, 14:07

Just made a list of all the addons - think most of them are pretty easy to cover -it's just points that need working out.
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Re: Titan weapons...

Postby venerabledread » 12 Nov 2014, 14:38

Chaos Titan tail is detailed in bane lord pdf on the Animosity Approved thread somewhere, there is a blood letter battle head on that too!
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Re: Titan weapons...

Postby venerabledread » 12 Nov 2014, 14:39

Also, if we knock out a harpoon missile it must be renamed 'Ursus Claw'
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Re: Titan weapons...

Postby venerabledread » 12 Nov 2014, 14:41

Close combat stuff should pretty much come under Titan Close Combat weapon I think, any advance on'D' is a step too far maybe. Any thoughts on that?
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Re: Titan weapons...

Postby SirTainly » 12 Nov 2014, 14:47

Yep, I just grouped all the close combat weapons as TCCW. Good to know some of the Chaos stuff is already there - just needs pointing up so people can make a non-Khorne titan.

For the Harpoon/Trident, was just going to scale up the Bloodslaughterer's Impaler cannon rules.

Will get the notes scawled on my notepad here, typed up tonight.
Last edited by SirTainly on 12 Nov 2014, 15:17, edited 1 time in total.
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